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About

Profile

I’m a product designer working at the frontier of emerging technology, where the most interesting problems are still being figured out.

Most recently, I led product at Brix, bringing tokenized emerging-market assets onchain and taking its first asset from strategy through launch. Before that, I led product design at Molecule and Bio.xyz, designing decentralized funding products that helped raise more than $16 million for scientific research, and at Curve Labs, where I worked on experimental Web3 products exploring new forms of finance, ownership, and coordination.

Approach

I like hard problems. The kind without a playbook.

I work from first principles, think in systems, and prototype before debating. I look for the simplest thing that solves the real problem. Then I sweat the details.

Start with the problem

I don’t start with patterns, features, or what everyone else is doing. I start with the problem. What are we actually trying to solve? What is truly constrained? What are we assuming because someone assumed it before us? Get that right, and the solution usually gets simpler.

See the system

A product is never just an interface. Users, technology, incentives, operations, regulation, and business models all push on one another. Change one thing and something else moves. I try to understand the whole system before deciding where to intervene.

Make it simple

Complex systems do not need complex products. The hard work is deciding what matters, what can disappear, and what the product can handle for the user. Good design does not explain complexity. It removes as much of it as it can.

Sweat the details

Details are not decoration. They are the product. A good strategy can still produce a bad experience. So I stay close to the work, from the first sketch to the shipped interface. Every interaction is a decision. Enough good decisions add up to something that feels obvious.

Experience

  1. 2024–2026

    BrixHead of Product

    Led product strategy for bringing emerging-market assets onchain, and took the company’s first tokenized asset from strategy through launch.

  2. 2023–2024

    Molecule & Bio.xyzLead Designer

    Led end-to-end product design for decentralized science funding products that helped direct more than $16 million toward underfunded research.

  3. 2021–2023

    Curve LabsLead Designer

    Led design across products including Kolektivo and the Kolektivo Mobile Wallet, from early concepts through shipped products.

  4. 2020–2021

    Mechanism VenturesLead Designer

    Worked with early-stage companies across e-commerce and growth, where design decisions had to connect directly to acquisition, conversion, retention, and revenue.

  5. 2018–2019

    CareerFoundryUX Instructor

    Taught end-to-end UX to more than 40 students from around the world.

  6. 2012–2018

    Take7Design Director

    Designed a music-learning product from the ground up for Windows, macOS, and iOS, and helped secure annual funding from investors including Spotify.

  7. 2008–2012

    Virtuos GamesDesign Manager

    Co-managed a team of 40 designers in Shanghai, working with clients including Ubisoft and Disney on Epic Mickey and Ghost Recon Advanced Warfighter.

  8. 2000–2007

    Heavy Iron StudiosGame Designer

    Started in games: first QA, then project management, then level and systems design.